Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/23148
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dc.contributor.authorDelev, Tomcheen_US
dc.contributor.authorGjorgjevikj, Dejanen_US
dc.contributor.authorMadjarov, Gjorgjien_US
dc.date.accessioned2022-09-28T09:14:22Z-
dc.date.available2022-09-28T09:14:22Z-
dc.date.issued2010-06-21-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/23148-
dc.description.abstractThis paper presents the design and implementation of a mobile application along with a web server for geo-tagging favorite and interesting places and sharing them with the community. The design and architecture shows some key aspects and issues concerning this kind of system. The mobile application is implemented in J2ME and tested on GPS enabled Nokia phones and the web server is implemented on cloud infrastructure implementation, the Google App Engine. The system was evaluated with real devices and a proof of concept was made that applications such as Place-Tags has its place in the mobile world.en_US
dc.publisherIEEEen_US
dc.subjectParticipatory sensing, mobile computing, context-aware, location baseden_US
dc.titlePlace-Tags, discovering and promoting places through mobile phones and collaborative filteringen_US
dc.typeProceedingsen_US
dc.relation.conferenceProceedings of the ITI 2010, 32nd International Conference on Information Technology Interfacesen_US
item.grantfulltextopen-
item.fulltextWith Fulltext-
crisitem.author.deptFaculty of Computer Science and Engineering-
Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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