Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/25095
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dc.contributor.authorDjinevski, Leoniden_US
dc.contributor.authorStojanova, Sonjaen_US
dc.contributor.authorTrajanov, Dimitaren_US
dc.date.accessioned2022-12-22T12:24:44Z-
dc.date.available2022-12-22T12:24:44Z-
dc.date.issued2013-09-12-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/25095-
dc.description.abstractIn order to bring wireless ad hoc networks simulation a step closer to real-life scenarios, 3D terrains have to be taken into account. Since 3D terrain involves larger amounts of data, network simulations with heavy traffic load, requires compute intensive calculations. In this paper we evaluate the usage of efficient point location for network simulation in 3D terrains, in order to increase the performance of the overall simulation. Our experimental results show a reasonable speedup using the jump-and-walk point location algorithm when computing the propagation between two wireless nodes, as well as for the overall performance increase for a complete simulation scenario.en_US
dc.publisherSpringer, Heidelbergen_US
dc.subjectNetwork Simulators, TIN, Point Location, Durkins Radio Propagation, Parallelen_US
dc.titleOptimizing durkins propagation model based on TIN terrain structuresen_US
dc.typeProceedingsen_US
dc.relation.conferenceInternational Conference on ICT Innovationsen_US
item.fulltextWith Fulltext-
item.grantfulltextopen-
crisitem.author.deptFaculty of Computer Science and Engineering-
Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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