Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/29921
Title: Gamification for Practical Engineering Education in Project and Risk Management
Authors: Fustik, Vangel
Rogleva, Nevenka Kiteva
Petrova, Natalija
Keywords: Engineering education, Gamification, Project management, Risk management
Issue Date: Jul-2019
Publisher: IEEE
Conference: IEEE EUROCON 2019 -18th International Conference on Smart Technologies
Abstract: The paper makes insight in the current efforts of the universities to implement and perform practical knowledge to the engineering students in the business in a new economy of the new millennium and project environment they are working after graduation. The university education should be up-front in following the changes in the company’ strategy orientated towards projects with various types, sizes and categories. This challenge, especially in the engineering curricula, the universities and professors are faced with, needs their creative approach in delivering practical knowledge and skills to the young professionals that will be needed in their workplace. The examples of introducing gamification method in solving assignments at FEIT are presented and analyzed, as an positive experience for both students and professors.
URI: http://hdl.handle.net/20.500.12188/29921
DOI: 10.1109/eurocon.2019.8861900
Appears in Collections:Faculty of Electrical Engineering and Information Technologies: Journal Articles

Files in This Item:
File Description SizeFormat 
fustik2019.pdfGamification153.86 kBAdobe PDFView/Open
Show full item record

Page view(s)

25
checked on Jul 11, 2024

Download(s)

2
checked on Jul 11, 2024

Google ScholarTM

Check

Altmetric


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.